
- #CUBE 2 SAUERBRATEN IMPORTING TEXTURES MAC OS X#
- #CUBE 2 SAUERBRATEN IMPORTING TEXTURES CODE#
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The original Cube engine's rendering engine assumed that overdraw (where polygons that do not appear in the final scene are occluded via the z-buffer) was more processor-intensive than sending new streams of triangles to the graphics processing every frame, which vastly limited its performance on more modern hardware where memory bandwidth is a greater limiting factor. Lighting is precomputed into lightmaps-image files that correspond to geometry as textures-for efficient batching, with an additional stored directional component, that allows for efficient shader-based lighting effects. įeatures Rendering engine Ĭube 2's rendering engine is designed around modern graphics processing units, which perform best with huge batches of geometry already stored in video memory.
#CUBE 2 SAUERBRATEN IMPORTING TEXTURES CODE#

Red Eclipse, a fork of Cube 2 with improvements to the engine featuring a different style of gameplay.Platinum Arts Sandbox forks the Cube 2 engine to create a standalone game creation system.Since the engine code is open-source, a number of forks and derivatives have been based on it, most notably: The game was ported to iOS by FernLightning. The game shares most of its design goals and philosophy with its predecessor, but uses a new 6-directional heightfield (or octree) world model. Single-player modes feature both episodic gameplay and deathmatches on multiplayer maps with AI bots instead of human opponents.Ĭube 2: Sauerbraten started as a redesign of the original Cube game engine. Players can also engage in online cooperative map editing. The game features multiple modes, such as deathmatch, Capture the Flag, and variations thereof. The aim of the project is not to produce the most features and highest-quality graphics possible, but rather to allow map-editing to be done in real-time within the game, while keeping the engine source code small and elegant.Ĭube 2 features singleplayer and multiplayer, the latter offering LAN, local, and online play.

The game media is released under various non-free licenses.
#CUBE 2 SAUERBRATEN IMPORTING TEXTURES FREE#
The game engine is free and open-source software, under the zlib License, with commercial support available from the developer's business counterpart, Dot3 Labs. The game features single-player and multiplayer gameplay and contains an in-game level editor.
#CUBE 2 SAUERBRATEN IMPORTING TEXTURES MAC OS X#
Microsoft Windows, Linux, FreeBSD, OpenBSD, OS X, UnixĬube 2: Sauerbraten ( German for " sour roast", also known as Sauer) is a cross-platform, Quake-like first-person shooter that runs on Microsoft Windows, Linux, FreeBSD, OpenBSD, and Mac OS X using OpenGL and SDL.

Wouter van Oortmerssen, Lee Salzman, Mike Dysart
